



Letting Users’ Mental Models Lead the Rebrand
My Role
UX Design Intern
Duration
Dec.2022-Feb. 2023
Tools
Figma,Photoshop,Miro
Team
UX Designers,PM,Engineers
Impact
30%
More users added perks for their NFT and events
52%
More users complete the NFT creation flow
46%
More NFT items were created per day
From Zero Domain Knowledge to Leading the Design Direction
Story Part I-Turning “I Don’t Get NFT” Into the Right Questions
Domain Knowledge · Competitor Analysis · Taking Ownership
When this project started, I was responsible for improving the NFT upload flow, but I barely understood how NFT platforms actually worked, which made me secretly worry that every decision I made would be wrong. Instead of pretending I understood, I brought this knowledge gap to our later meetings and asked stakeholders to share concrete competitor examples and specific flows they thought we should pay attention to. Once they pointed out which products they admired and which user journeys mattered most, I could finally see where to focus our research, and our discovery work became much faster and more targeted. This was the first time I realized that “not understanding the domain” was not a weakness to hide, but a signal that I needed to take ownership of asking better questions and shaping what the team should learn next.

Story Part II-Building Clarity in a Domain Where No One Was the Expert
User Journey Map · Affinity Mapping · Making Sense of Chaos
As research progressed, we interviewed many creators and collected a large amount of scattered feedback in a domain no one on the team was truly familiar with. Without a senior expert to rely on, I worked with the other designers to build a user journey map from “creating a project” to “getting an NFT onto the list,” then used affinity mapping to cluster where people hesitated, got confused, or dropped off. Patterns started to emerge: complex forms full of specialized NFT terms, overlapping menu structures, and almost no guidance for new users without a technical background. Through this process, I learned how to turn an overwhelming amount of unstructured feedback into a clear narrative the team could act on, and it was the first time I felt I could move a chaotic project forward by creating my own structure rather than waiting for someone else to define it for me.

Story Part III-Turning Pushback and Budget Constraints Into a Win
for Users
Design Presentation · Cross-functional Collaboration · Design System
Once the main problems were clear, I redesigned the onboarding flow and information architecture with a focus on clearer guidance for new users. That first presentation, where stakeholders pushed back on the unfinished look and specific details like layouts and naming, forced me to sharpen how I communicate design intent and make trade‑offs visible. At the same time, I collaborated with designers and engineers to realign the main menu and grow a shared design system that later evolved into the rebrand direction the team adopted, which gave me a strong sense of growth as a product designer.



